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AGAE

Allied Gaming & Entertainment Inc.

NASDAQ · Communication Services · Entertainment · US

$0.45
−2.84%
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Latest reported

Last report date
Nov 19, 2025
EPS actual
-$0.14
EPS estimate
Revenue actual
$1.8M
Revenue estimate

Track record

Trailing twelve quarters

EPS beats (12Q)
2
EPS misses (12Q)
1
EPS in line (12Q)
0
Avg surprise (4Q)
-21.6%
Revenue beats (12Q)
1
Earnings call summaryRead the full call →

Q3 FY2024 · Nov 14, 2024

AI summary of management’s prepared remarks and analyst Q&A · For informational purposes only, not investment advice

Management highlights

  • Strong quarter operationally and financially with 93% revenue growth. - Launched World Mahjong Tour, which is expected to accelerate growth. - HyperX Arena had 61 event days in Q3, 34 of which were third-party events, including multi-year HackerOne Live, Global Gaming League's Everybody Games, Netflix Live special, etc. - Omen Mobile arena was busiest since 2023, hosting Rally Cry Championship Tour, Logitech product launch, and CS2 Super Girl tournament. - Co-hosting RhythmX Music Festival in Macau in partnership with Strawberry Music Festival in October 2025. - Strategic investment in Z-Tech, launched two new casual mobile games, and received investment from Yellow River Global Capital.

Guidance

  • Preparing for premier season of World Mahjong Tour starting next month. - Focus on launching more new mobile game titles. - Anticipate substantial progress impacting top and bottom lines. - Look forward to releasing fourth quarter and full year 2024 results in March.

Segment performance

Total revenues for the third quarter of 2024 were $2.2 million, up 93% from the third quarter of 2023. The increase in year-over-year revenue was primarily due to higher casual mobile gaming revenues with Z-Tech integrated into the business as well as an increase in in-person revenues following strong demand at both the HyperX and Open Mobile arenas. Allied Experiential Entertainment and Allied Mobile Entertainment segments contributed to the overall financial performance, with the mobile gaming segment seeing growth from the investment in Z-Tech and in-person events driving revenue from the arenas.

Reported results against consensus at the time of each report · Surprise is computed from the estimate on record · Data as of May 27, 2026