GDEVW
NASDAQ · Technology · Electronic Gaming & Multimedia · CY
Next report
Analyst consensus
- Next report date
- Nov 12, 2026
- EPS estimate
- $1.33
- Revenue estimate
- $109.0M
Latest reported
- Last report date
- Aug 21, 2026
- EPS actual
- $1.10
- EPS estimate
- $1.08
- Revenue actual
- $93.6M
- Revenue estimate
- $115.0M
Track record
Trailing twelve quarters
- EPS beats (12Q)
- 4
- EPS misses (12Q)
- 0
- EPS in line (12Q)
- 2
- Avg surprise (4Q)
- +55.0%
- Revenue beats (12Q)
- 3
Q3 FY2024 · Nov 14, 2024
AI summary of management’s prepared remarks and analyst Q&A · For informational purposes only, not investment advice
Management highlights
Key Points
- Andrey Fadeev emphasized focus on long-term product changes in games, including game play mechanics, meta progression, etc. Appointed Olga Loskutova as Chief Operating Officer.
- Alexander Karavaev discussed financials: revenue, bookings, expenses, marketing spend growth, cash flow management, and geographic focus on Europe.
Guidance
Forward-Looking
- Launched a one-for-ten reverse stock split and an at-the-market offering to enhance liquidity. Holding cash for potential M&A opportunities. Focus on product evolution and marketing investments for future growth.
Segment performance
In Q3 2024, revenue was $111 million, a 5% quarter-over-quarter growth but a 9% year-over-year decline. Bookings were $93 million, down 8% year-over-year. Marketing investments increased to $52 million year-over-year. Net profit was $15 million, down from $24 million in the same period last year. Adjusted EBITDA was $16 million, down $13 million year-over-year. Cash flows from operating activities increased to $12 million. Geographically, Europe bookings grew, increasing their share of total bookings from 26% to 30%.
Risks & headwinds
Risks
- Forward-looking statements may not develop as expected. Risks detailed in SEC filings. Impact of under-investment in marketing in 2022 affecting recent bookings.
Analyst Q&A
Q: How much success has Pixel Gun on Steam had and impact on user growth?
A: Launch was successful, initial spike then stabilized with average 2,500-3000 concurrent users growing month-over-month. Working on product improvements for Steam audience.
Q: Update on capital allocation and ATM?
A: ATM launched to bolster liquidity, cash on balance sheet, holding for future developments like M&A with no immediate plans.
Q: Pipeline for new games?
A: R&D teams working on games, some showing good metrics, in development with potential to share details later.
Q: User acquisition efficiency and Q4 spend?
A: Market not improved much, still investing with decent IRR, Q4 marketing spend expected similar to Q3 with focus on product first.
Q: Diverging performance of Hero Wars: Alliance and Hero Wars: Dominion Era?
A: Different strategies; web version has limited scalability, mobile version is core with majority focus, expecting mobile to scale substantially.
Q: Synergy between games?
A: Cross-promotion not effective, focus on cohort analysis; synergies between teams in areas like AI and production efficiency.
Q: Geographic expansion?
A: Focus on expanding to Latin-America, Asia, India, etc., adapting products for younger audiences, longer-term strategy.
Q: Diluted share count?
A: Little change since Q2, share count remains mostly the same.
Q: M&A and new territories?
A: Constantly looking at M&A, opportunistic, need to adapt products for new geographies, prioritizing product adaptation for younger generations.
Reported results against consensus at the time of each report · Surprise is computed from the estimate on record · Data as of Nov 12, 2026