Skip to content
GDEVW

GDEV Inc.

GDEV Inc. Q3 FY2024 earnings call

November 14, 2024 · fiscal period ended 2024-09

EPS · actual vs est

/

Revenue · actual vs est

/
Ask about this call

Summary

Generated 2024-11-14

Management highlights

Key Points

  • Andrey Fadeev emphasized focus on long-term product changes in games, including game play mechanics, meta progression, etc. Appointed Olga Loskutova as Chief Operating Officer.
  • Alexander Karavaev discussed financials: revenue, bookings, expenses, marketing spend growth, cash flow management, and geographic focus on Europe.
View in transcript ↓

Segment performance

In Q3 2024, revenue was $111 million, a 5% quarter-over-quarter growth but a 9% year-over-year decline. Bookings were $93 million, down 8% year-over-year. Marketing investments increased to $52 million year-over-year. Net profit was $15 million, down from $24 million in the same period last year. Adjusted EBITDA was $16 million, down $13 million year-over-year. Cash flows from operating activities increased to $12 million. Geographically, Europe bookings grew, increasing their share of total bookings from 26% to 30%.

View in transcript ↓

Guidance

Forward-Looking

  • Launched a one-for-ten reverse stock split and an at-the-market offering to enhance liquidity. Holding cash for potential M&A opportunities. Focus on product evolution and marketing investments for future growth.
View in transcript ↓

Risks

Risks

  • Forward-looking statements may not develop as expected. Risks detailed in SEC filings. Impact of under-investment in marketing in 2022 affecting recent bookings.
View in transcript ↓

Q&A highlights

Q: How much success has Pixel Gun on Steam had and impact on user growth?

A: Launch was successful, initial spike then stabilized with average 2,500-3000 concurrent users growing month-over-month. Working on product improvements for Steam audience.

Q: Update on capital allocation and ATM?

A: ATM launched to bolster liquidity, cash on balance sheet, holding for future developments like M&A with no immediate plans.

Q: Pipeline for new games?

A: R&D teams working on games, some showing good metrics, in development with potential to share details later.

Q: User acquisition efficiency and Q4 spend?

A: Market not improved much, still investing with decent IRR, Q4 marketing spend expected similar to Q3 with focus on product first.

Q: Diverging performance of Hero Wars: Alliance and Hero Wars: Dominion Era?

A: Different strategies; web version has limited scalability, mobile version is core with majority focus, expecting mobile to scale substantially.

Q: Synergy between games?

A: Cross-promotion not effective, focus on cohort analysis; synergies between teams in areas like AI and production efficiency.

Q: Geographic expansion?

A: Focus on expanding to Latin-America, Asia, India, etc., adapting products for younger audiences, longer-term strategy.

Q: Diluted share count?

A: Little change since Q2, share count remains mostly the same.

Q: M&A and new territories?

A: Constantly looking at M&A, opportunistic, need to adapt products for new geographies, prioritizing product adaptation for younger generations.

View in transcript ↓

Key numbers

Reported versus consensus

Earnings calendar feed

MetricReportedConsensusDeltaPrior year
EPS
Revenue

Transcript

November 14, 2024

Full transcript unavailable for redistribution

The structured summary above covers the available call sections. Full transcript text is not included on this page.

Continue exploring

Prior quarters

This page presents the stored structured earnings-call summary and deterministic earnings calendar values. How this is generated. For informational purposes only; not investment advice.