SONY
NYSE · Technology · Consumer Electronics · JP
Next report
Analyst consensus
- Next report date
- Nov 10, 2026
- EPS estimate
- $0.41
- Revenue estimate
- $20.0B
Latest reported
- Last report date
- Jul 30, 2026
- EPS actual
- $0.36
- EPS estimate
- $0.28
- Revenue actual
- $17.8B
- Revenue estimate
- $17.2B
Track record
Trailing twelve quarters
- EPS beats (12Q)
- 10
- EPS misses (12Q)
- 2
- EPS in line (12Q)
- 0
- Avg surprise (4Q)
- +1.3%
- Revenue beats (12Q)
- 6
Q3 FY2026 · Feb 5, 2026
AI summary of management’s prepared remarks and analyst Q&A · For informational purposes only, not investment advice
Management highlights
Management Statement and Operational Highlights
- Announced upward revisions to full year sales, operating income, net income, and operating cash flow forecasts for FY '25.
- Discussed investment in Peanuts IP, aiming to grow the business and brand value across music and picture segments.
- Signed MOU with TCL for a strategic partnership in the home entertainment field, aiming to strengthen the business through joint venture.
- Addressed memory supply concerns, stating progress in securing necessary quantities for year-end selling seasons.
- Highlighted strong performance in G&NS, Music, and I&SS segments driving overall profit growth.
Guidance
Guidance
- Upwardly revised full year sales forecast 3% to JPY 12,300 billion, operating income 8% to JPY 1,540 billion, net income 8% to JPY 1,130 billion, and operating cash flow 9% to JPY 1,630 billion.
- G&NS segment: Upwardly revised sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion.
- Music segment: Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion.
- I&SS segment: Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion.
Segment performance
Segment Performance
- G&NS Segment: FY '25 Q3 sales decreased 4% year-on-year to JPY 3,713.7 billion, operating income increased 19% year-on-year. Upwardly revised FY '25 sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion. Monthly active users on PlayStation increased to 132 million accounts in December, PS5 installed base exceeded 92 million units.
- Music Segment: FY '25 Q3 sales increased 13% year-on-year, operating income increased 9%. Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion. Streaming revenues grew, and SMG artists had global successes.
- Picture Segment: FY '25 Q3 sales decreased 11% year-on-year, operating income decreased 9%. Forecast unchanged. SPE signed a new Pay-1 licensing agreement with Netflix.
- ET&S Segment: FY '25 Q3 sales decreased 7% year-on-year, operating income decreased 23% year-on-year. Full year forecast unchanged. Signed MOU with TCL for home entertainment joint venture.
- I&SS Segment: FY '25 Q3 sales increased 21% year-on-year, operating income increased 35%. Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion. Mobile image sensor sales increased due to smartphone market recovery.
Risks & headwinds
Risks
- Impact of memory market fluctuations on production costs and supply chain.
- Uncertainty in the console hardware market during the latter half of the cycle.
- Potential negative impact of economic cycles on consumer spending in entertainment segments.
- Evolving impact of AI on content creation and production, with both opportunities and challenges.
Analyst Q&A
Question and Answer
Q: About Marathon's delay and live service game strategy, and significance of multiple platforms for the group.
A: Marathon's delay was due to incorporating user feedback for improvement. Live service games provide recurring revenue, and having multiple platforms is part of portfolio management.
Q: Concerns about stock price and share buyback. Impact of AI on entertainment industry.
A: Stock price concerns related to memory supply and AI-focused market trends. AI has high affinity with entertainment, with potential for more content but also changing development processes.
Q: About ET&S structural reform, joint venture with TCL, and smartphone structural reform.
A: Joint venture with TCL aims to strengthen home entertainment business. No plans for smartphone structural reform beyond portfolio optimization.
Q: Music streaming revenue prospects and mobile image sensor unit price increase.
A: Music streaming revenue expected to continue growing due to ARPU and user growth. Mobile image sensor unit price increase due to higher resolution and performance features in smartphones.
Q: Impact of AI on gaming engagement, play time, and entertainment industry.
A: Play time influenced by hit game titles. AI has potential to increase content but also changes development processes; Sony aims to leverage AI as a tool for creation.
Reported results against consensus at the time of each report · Surprise is computed from the estimate on record · Data as of Nov 10, 2026