Latest reported
- Last report date
- May 11, 2026
- EPS actual
- -$0.08
- EPS estimate
- -$0.05
- Revenue actual
- $58.4M
- Revenue estimate
- $52.7M
Track record
Trailing twelve quarters
- EPS beats (12Q)
- 0
- EPS misses (12Q)
- 2
- EPS in line (12Q)
- 0
- Avg surprise (4Q)
- -122.7%
- Revenue beats (12Q)
- 1
Q3 FY2025 · Nov 3, 2025
AI summary of management’s prepared remarks and analyst Q&A · For informational purposes only, not investment advice
Management highlights
Management Statement and Operational Highlights
- Context and Operating Environment: Past 2 years challenging with category headwinds, valuation near cash position. Board and team aligned to reposition business, focusing on expense reduction, efficiency, and durable growth.
- Q4 Actions: Expense reduction and efficiency moves reduced fixed cost base but affected new content and product development. Benefits allowed disciplined investment in growth projects while preserving profitability.
- Product Reconnection: Reaffirmed commitment to quality, player value, execution. Reinvention work reaffirmed focus on core principles.
- Sweepstakes Update: Win Zone in open beta, 15 states, improving metrics. Broader rollout by year-end, addressing $3.5B-$4B addressable market.
- Tetris Block Party: Promising launch, open beta in select markets, encouraging early performance, go-to-market test ahead of broader Q1 2026 rollout.
- Casino Games: Social casino challenges, myKONAMI's growth, DTC growth, stable DAU.
- Casual Business: DAU pressure, ad monetization efficiency improvements.
- playAWARDS: Streamlined program, increased sequential rewards, myVIP World Tournament of Slots.
- AI Adoption: Use of AI in game development, creative tooling, UA modeling, player targeting.
Guidance
Guidance
- Full year 2025 net revenue and consolidated adjusted EBITDA expected to fall below previously provided guidance ranges.
- Goal to balance disciplined investment, operating efficiency, and advance growth initiatives.
- Hoping to be live in all domestic sweepstakes jurisdictions by year-end and have more visibility on Tetris Block Party's contributions in 2026.
Segment performance
Segment Performance
- Casino Games: Social casino category challenged with year-over-year declines in DAU and ARPDAU across most portfolio, except myKONAMI (double-digit ARPDAU increase). Direct-to-consumer revenue was $7.7 million, a 48% quarter-over-quarter increase, representing 16.7% of total in-app purchase revenue (up from 9.1% in Q3 2024). DAU for the Casino segment remained stable sequentially.
- Casual Business: Experienced pressure on DAU. ARPDAU for Brainium and Tetris Prime improved meaningfully year-over-year, offsetting some DAU declines.
- Sweepstakes (Win Zone): Live in open beta across 15 states, on pace for broader rollout by year-end. Seeing steady improvements in retention, engagement, and monetization, with highest returns on ad spend. Addressable market $3.5 billion to $4 billion.
- Tetris Block Party: In open beta in select markets, early performance in UA, retention, engagement, and monetization encouraging. About to begin focused go-to-market test ahead of broader rollout in Q1 2026.
- playAWARDS Loyalty Platform: Streamlined program with decrease in retail value of rewards purchased year-over-year but 16% sequential increase in Q3. Highlight: myVIP World Tournament of Slots with 500 top players competing for $1 million in the Bahamas.
Risks & headwinds
Risks
- Category headwinds continuing to pressure core markets.
- Regulatory contraction in sweepstakes market reducing total addressable market (TAM).
- Softness in player activity and monetization affecting revenue and margins.
- Uncertainty around the success of new growth initiatives like sweepstakes and Tetris Block Party.
Analyst Q&A
Question and Answer
- Q: Sweepstakes feedback from World Series of Slots players, Win Zone launch scale.
A: Feedback small sample, positive metrics in 15 markets, aiming for full domestic rollout by year-end.
- Q: California sweepstakes ban impact on core social casino.
A: Ban just enacted, waiting to see if core portfolio benefits.
- Q: Organic vs M&A in business reevaluation.
A: Both, internal efficiency work and looking at inorganic opportunities like M&A.
- Q: 2026 visibility, sweepstakes contribution guidance.
A: Hoping for visibility by year-end, aiming for full domestic sweepstakes rollout and Tetris validation.
- Q: Q4 revenue sequential growth, social casino decay solutions.
A: Core business likely sequential decline, aiming to stabilize via sweepstakes alternative and California market recovery.
- Q: Sweeps as iGaming catalyst, strategic partnerships.
A: Optionality to exploit assets, potential for sweepstakes regulation, partnerships with iGaming operators.
- Q: D2C growth drivers, gross margin relationship.
A: D2C growth via better merchandising, expecting D2C revenue to continue improving, impact of sweepstakes on margins uncertain but focused on scaling.
Reported results against consensus at the time of each report · Surprise is computed from the estimate on record · Data as of Nov 9, 2026