Turtle Beach Corporation (TBCH) Earnings

Turtle Beach Corporation is expected to report next earnings on August 6, 2026 (in NaN days), with a consensus EPS estimate of $-0.30. TBCH has beaten EPS estimates in 4 of its last 12 reported quarters (average surprise -24.4% over the last four).

Next earnings
Aug 6, 2026in NaN days
EPS est $-0.30 · Revenue est $61M
Track record
Beat EPS in 4 of 12 quarters
Avg surprise -24.4% (last 4 quarters)
Earnings history
Report dateEPS estEPS actualSurpriseRevenueRev. surprise
May 7, 2026$-0.43$-0.78-81.4%$42M-10.0%
Mar 12, 2026$1.08$0.89-17.6%$119M-17.6%
Nov 6, 2025$0.15$0.08-46.7%$80M-44.6%
Aug 7, 2025$-0.27$-0.14+48.1%$57M-32.6%
May 8, 2025$-0.05$-0.03+40.0%$64M+3.4%
Mar 13, 2025$1.12$1.00-10.7%$146M-4.3%
Nov 7, 2024$0.18$0.16-11.1%$94M+7.9%
Aug 8, 2024$-0.27$-0.30-11.1%$76M+8.2%
Mar 31, 2024$-0.22$0.01+103.6%$56M+6.8%
Dec 31, 2023$0.60$0.50-17.7%$100M-10.8%
Sep 30, 2023$-0.24$-0.21+13.9%$59M+10.4%
Jun 30, 2023$-0.34$-0.93-175.5%$48M-4.9%

Source: company filings + earnings calendar. For informational purposes only — not investment advice.

Earnings call summary

Q1 FY2026 · May 7, 2026

AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.

Management highlights

• The quarter was impacted by a temporary dip in channel inventories due to retail partners managing stock levels. • The company is laying groundwork for a meaningful step-up in new product introduction cycle with over 50% year-over-year growth in new product launches planned for 2026. • Launched Stealth Pro 2 flagship headset with features like Japan Audio Society certified high-res audio, patented dual drivers, Dolby Atmos Spatial Audio, etc. • Initiated brand transformation with The Last Ninja campaign for Stealth Pro 2 launch. • Restructured credit facilities to enhance capital return flexibility with $56 million remaining on share repurchase authorization. • Focus on optimizing cost structure, accelerating product innovations, and preparing for industry catalysts like GTA VI launch and console refresh cycles.

Guidance

• Reaffirmed full year 2026 revenue guidance of $335 million to $355 million and adjusted EBITDA guidance of $44 million to $48 million. • Anticipate sequential improvement starting in the current quarter as new products launch and gain traction. • Q2 is expected to be approximately 17%-18% of full year revenue. • Second half of the year to see significant acceleration driven by Nintendo Switch 2 momentum, new product releases, the anticipated November launch of GTA VI, and a strong holiday season.

Segment performance

In Q1 2026, revenue was $42.2 million compared to $63.9 million in the prior year. Gross margin was 26.8% versus 36.6% in the prior year. The simulator products, like race and flight sim, saw year-over-year share gains in Q1 but are a low single-digit contributor to overall revenue. Headsets make up north of 60% of the business. There's strong demand in the high end of the price ranges, with people trading up to higher price tiers.

Risks & headwinds

• Market conditions and channel inventory dynamics could affect results. • Risks related to forward-looking statements, including factors that might cause actual results to differ from expectations. • Potential impact of rising fuel costs on shipping and the supply chain. • Uncertainty regarding the balance between console and PC new product launches and their impact on the business. • Impact of changes in the consumer hardware market and gaming platform shifts on product demand and sales.

Analyst Q&A

  • Q: Discuss simulator products demand and comparison to headset business.

    A: Simulator products like race and flight sim saw year-over-year share gains in Q1 but are a small part of the total business, while headsets account for north of 60% of the business.

  • Q: Trade down behavior with premium products.

    A: There's strong demand on the high end of the price ranges, with people trading up to higher price tiers.

  • Q: Impact of Nintendo Switch 2 production cut on planogram.

    A: Switch 2 sales are strong, with sequential increasing comps in Q1 and new placements expected in Q2.

  • Q: 2Q revenue commentary and lower updated view.

    A: Q1 was slower than expected with some margin hit flowing to Q2, but the second half is expected to be robust.

  • Q: Inventory and building for sales.

    A: Keeping a close eye on inventory, which is down year-over-year, and building for the second half.

  • Q: Exposure to rising fuel costs.

    A: Small increases, not material yet.

  • Q: Circana data on accessories category.

    A: 5% increase in the accessories category is a good sign, though headsets and controllers were slightly down in Q1.

  • Q: GTA VI launch impact on channel activities.

    A: Possible impact with a potential ramp in Q3 similar to GTA V.

  • Q: Managing balance between console and PC new product launches.

    A: Factoring into product planning, focusing on multiplatform support, and console activity to increase with GTA VI.

  • Q: Relationship with Xbox.

    A: Great relationship, no shift, excited about Project Helix.

  • Q: GTA VI impact start and tailwind.

    A: Possible early ramp in Q3, with tailwinds potentially being multiyear like GTA V.

  • Q: Channel inventory and net basis.

    A: Channel inventory dipped in Q1, with guidance assuming flat channel inventory year-over-year