Electronic Arts Inc. (EA) Earnings

Electronic Arts Inc. is expected to report next earnings on August 4, 2026 (in NaN days), with a consensus EPS estimate of $0.75. EA has beaten EPS estimates in 7 of its last 12 reported quarters (average surprise +18.4% over the last four).

Next earnings
Aug 4, 2026in NaN days
EPS est $0.75 · Revenue est $1.5B
Track record
Beat EPS in 7 of 12 quarters
Avg surprise +18.4% (last 4 quarters)
Earnings history
Report dateEPS estEPS actualSurpriseRevenueRev. surprise
May 5, 2026$2.39$1.50-37.2%$1.9B-5.7%
Feb 3, 2026$4.72$4.82+2.1%$1.9B-34.4%
Jul 29, 2025$0.11$0.25+125.8%$1.7B+34.2%
Feb 4, 2025$3.41$2.83-17.0%$1.9B-18.8%
Jan 30, 2024$2.93$2.96+1.0%$1.9B-18.9%
Nov 1, 2023$1.25$1.46+16.8%$1.9B+8.0%
Aug 1, 2023$1.02$1.14+11.8%$1.9B+21.1%
Jan 31, 2023$3.05$2.71-11.1%$1.9B-24.1%
Nov 1, 2022$1.35$1.28-5.2%$1.9B+5.3%
Aug 2, 2022$0.29$0.32+10.3%$1.8B+40.3%
Feb 1, 2022$3.22$3.17-1.6%$1.8B-32.7%
Nov 3, 2021$1.17$1.67+42.7%$1.8B+4.8%

Source: company filings + earnings calendar. For informational purposes only — not investment advice.

Earnings call summary

Q1 FY2026 · July 29, 2025

AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.

Management highlights

### Key Remarks from Andrew Wilson - Acknowledged global teams' creativity and dedication, noting a strong first quarter landing above guidance. Highlighted EA's unique position with core communities deeply engaged. Mentioned upcoming launches like Battlefield 6, continued innovation in EA SPORTS franchises, expansion of Sims franchise, and launch of skate. as a creator-driven platform. ### Key Remarks from Stuart Canfield - Q1 results were ahead of expectations with net revenue $1.67 billion (up 1%), gross margin 83.3% (down 90bps), operating expenses $1.12 billion (up 9%), earnings per share $0.79. Walked through Q2 guidance with net bookings expected $1.8B - $1.9B (down 13% - 9%), GAAP net revenue $1.75B - $1.85B, operating expenses $1.215B - $1.235B (up 3% - 4%), and earnings per share $0.29 - $0.46.

Guidance

- Q2 net bookings expected $1.8 billion to $1.9 billion, down 13% to 9%, including a 4-point headwind from EA SPORTS FC deluxe edition content phasing. - GAAP net revenue expected $1.75 billion to $1.85 billion, cost of revenue $430 million to $450 million, operating expenses $1.215 billion to $1.235 billion. - Earnings per share expected $0.29 to $0.46. - American Football ecosystem expected to be an 8-point headwind in Q2 but return to growth in H2. - FC 26 launch last week in quarter with encouraging early sentiment. - Momentum in Apex Legends and catalog to continue. - 1-point FX tailwind if rates unchanged.

Segment performance

EA SPORTS business was a pillar of strength. Global Football had net bookings growth with FC Online up double digits and FC Mobile having a record quarter. Apex Legends saw sequential growth in engagement. Net bookings for Q1 were $1.3 billion, up 3%, with full game net bookings $214 million (up 27%) and live services net bookings $1.08 billion (down 1% excluding Apex Legends). Global Football grew mid-single digits year-over-year. Apex Legends had flat sequential net bookings driven by strong execution and content innovation.

Risks & headwinds

- Actual events and results may differ materially from expectations as per forward-looking statements. - FX volatility could impact guidance. - Changes in App Store economics and other market conditions could affect mobile opportunities and monetization.

Analyst Q&A

  • Q: Thoughts on full game pricing, specifically Battlefield's pricing relative to $70 vs $80?

    A: Andrew Wilson stated they're not planning dramatic changes, offering broad pricing to serve players best. Stuart Canfield added no change in guidance related to pricing for FY '26.

  • Q: Live services growth excluding Apex Legends in Q1?

    A: Stuart Canfield said live services excluding Apex Legends grew in low single digits.

  • Q: Cohort spending progression with Ultimate Team in FC?

    A: Stuart Canfield noted strong pickup in Q1 with key cohorts, continuing to lean into cohorts, expanding user base, and focusing on engagement and retention through modes like Premium Pass.

  • Q: Marketing strategy for Battlefield and its difference from prior versions?

    A: Andrew Wilson said they're investing more in Battlefield than any prior version, building it as a platform, with big reveal in a couple days and creators streaming gameplay. Stuart Canfield mentioned OpEx growth in Q2 predominantly driven by Battlefield marketing investment.

  • Q: Competitive setup between Battlefield and Call of Duty, and Rematch impact on FC?

    A: Andrew Wilson felt good about Battlefield's competitive slate, and on Rematch, said competition makes them better, and they feel good about FC's competitive ability in soccer with strong demand metrics for FC 26.

  • Q: Consumer receptivity to bundling Madden and NCAA, and global scope for Madden?

    A: Andrew Wilson said American Football ecosystem is a multiplier effect, dual purchase successful last year, and Madden has growth opportunity globally as NFL fandom grows internationally.

  • Q: Distinctness of player bases between College Football and Madden, and college basketball opportunity?

    A: Andrew Wilson said there's crossover but differentiation in experiences, and they see great opportunity for college basketball, having strong ability to apply learnings from College Football to college basketball.

  • Q: Impact of App Store economics changes on mobile opportunity and EA SPORTS app?

    A: Andrew Wilson said they'll continue to meet fans where they are, ensuring frictionless experiences. Stuart Canfield added they'll look to expand globally with frictionless funding mechanics, seen success in FC's approach.