AppLovin Corporation (APP) Earnings

AppLovin Corporation is expected to report next earnings on August 5, 2026 (in NaN days), with a consensus EPS estimate of $3.75. APP has beaten EPS estimates in 9 of its last 12 reported quarters (average surprise +7.9% over the last four).

Next earnings
Aug 5, 2026in NaN days
EPS est $3.75 · Revenue est $1.9B
Track record
Beat EPS in 9 of 12 quarters
Avg surprise +7.9% (last 4 quarters)
Earnings history
Report dateEPS estEPS actualSurpriseRevenueRev. surprise
May 6, 2026$3.44$3.56+3.5%$1.8B+3.9%
Feb 11, 2026$2.95$3.24+9.8%$1.7B+2.8%
Nov 5, 2025$2.38$2.45+2.9%$1.4B+4.7%
Aug 6, 2025$1.96$2.26+15.3%$1.3B+2.8%
May 7, 2025$1.44$1.67+16.0%$1.5B+7.5%
Feb 12, 2025$1.12$1.73+54.5%$1.4B+8.8%
May 8, 2024$0.57$0.67+17.5%$1.1B+8.7%
Feb 14, 2024$0.35$0.49+40.0%$953M+2.7%
Feb 8, 2023$0.05$-0.21-520.0%$702M+1.7%
Nov 9, 2022$0.07$0.06-14.3%$713M-2.1%
Aug 10, 2022$0.15$-0.06-140.0%$776M-5.3%
May 11, 2022$-0.04$0.18+608.6%$625M-23.3%

Source: company filings + earnings calendar. For informational purposes only — not investment advice.

Earnings call summary

Q1 FY2026 · May 6, 2026

AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.

Management highlights

Adam Ferughi emphasized the strong performance of gaming and consumer verticals. Gaming benefits from AI enabling studios to improve and launch new games, and a hybrid monetization model. Consumer vertical is scaling fast with a recent model release improving scale and return on ad spend. Matt Stump discussed financials: Q1 revenue growth, adjusted EBITDA growth and margin, free cash flow, and outlook for Q2 2026 with revenue and adjusted EBITDA ranges

Guidance

Expects Q2 2026 revenue between $1.915 and $1.945 billion, 52 - 55% YOY growth or 4 - 6% sequential growth. Adjusted EBITDA expected between $1.615 and $1.645 billion with ~84 - 85% margin

Segment performance

Gaming remains the foundation, performing well with AI enabling studios to improve and launch new games faster and cheaper, and a hybrid monetization model showing explosive growth. The consumer vertical is growing even faster than gaming, still a year-and-a-half-old product, with a recent material model improving scale and return on ad spend for consumer advertisers, March growing roughly 25% more than January and April reaching a record month in advertiser spend. Q1 revenue was $1.84 billion, up 59% year-over-year and 11% sequentially. Adjusted EBITDA was $1.56 billion, up 66% year-over-year with an 85% margin, margins expanding ~400 basis points from the same period last year. Free cash flow for the quarter was $1.29 billion