AppLovin Corporation (APP) Earnings
AppLovin Corporation is expected to report next earnings on August 5, 2026 (in NaN days), with a consensus EPS estimate of $3.75. APP has beaten EPS estimates in 9 of its last 12 reported quarters (average surprise +7.9% over the last four).
| Report date | EPS est | EPS actual | Surprise | Revenue | Rev. surprise |
|---|---|---|---|---|---|
| May 6, 2026 | $3.44 | $3.56 | +3.5% | $1.8B | +3.9% |
| Feb 11, 2026 | $2.95 | $3.24 | +9.8% | $1.7B | +2.8% |
| Nov 5, 2025 | $2.38 | $2.45 | +2.9% | $1.4B | +4.7% |
| Aug 6, 2025 | $1.96 | $2.26 | +15.3% | $1.3B | +2.8% |
| May 7, 2025 | $1.44 | $1.67 | +16.0% | $1.5B | +7.5% |
| Feb 12, 2025 | $1.12 | $1.73 | +54.5% | $1.4B | +8.8% |
| May 8, 2024 | $0.57 | $0.67 | +17.5% | $1.1B | +8.7% |
| Feb 14, 2024 | $0.35 | $0.49 | +40.0% | $953M | +2.7% |
| Feb 8, 2023 | $0.05 | $-0.21 | -520.0% | $702M | +1.7% |
| Nov 9, 2022 | $0.07 | $0.06 | -14.3% | $713M | -2.1% |
| Aug 10, 2022 | $0.15 | $-0.06 | -140.0% | $776M | -5.3% |
| May 11, 2022 | $-0.04 | $0.18 | +608.6% | $625M | -23.3% |
Source: company filings + earnings calendar. For informational purposes only — not investment advice.
Earnings call summary
Q1 FY2026 · May 6, 2026
AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.
Management highlights
Adam Ferughi emphasized the strong performance of gaming and consumer verticals. Gaming benefits from AI enabling studios to improve and launch new games, and a hybrid monetization model. Consumer vertical is scaling fast with a recent model release improving scale and return on ad spend. Matt Stump discussed financials: Q1 revenue growth, adjusted EBITDA growth and margin, free cash flow, and outlook for Q2 2026 with revenue and adjusted EBITDA ranges
Guidance
Expects Q2 2026 revenue between $1.915 and $1.945 billion, 52 - 55% YOY growth or 4 - 6% sequential growth. Adjusted EBITDA expected between $1.615 and $1.645 billion with ~84 - 85% margin
Segment performance
Gaming remains the foundation, performing well with AI enabling studios to improve and launch new games faster and cheaper, and a hybrid monetization model showing explosive growth. The consumer vertical is growing even faster than gaming, still a year-and-a-half-old product, with a recent material model improving scale and return on ad spend for consumer advertisers, March growing roughly 25% more than January and April reaching a record month in advertiser spend. Q1 revenue was $1.84 billion, up 59% year-over-year and 11% sequentially. Adjusted EBITDA was $1.56 billion, up 66% year-over-year with an 85% margin, margins expanding ~400 basis points from the same period last year. Free cash flow for the quarter was $1.29 billion