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TTWO

Take-Two Interactive Software, Inc.

NASDAQ · Technology · Electronic Gaming & Multimedia · US

$214.94
+0.38%
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Research · Sep 3, 2026

[TTWO] Take-Two Interactive Thesis 2026: Grand Theft Auto VI Launch Drives Unprecedented Catalog Inflection

Take-Two Interactive Software Inc. FY2025 revenue ~$5.5-5.7B (-2 to +2%) with adj. EPS ~$2.30-2.70 reflecting continued FY2025 pre-launch quietness ahead of Grand Theft Auto VI launch (selected announced May 2025; selected Q4 2025/FY2026 fiscal H2 timing; selected first new GTA installment since GTA V September 2013 ~12-year gap) + selected Zynga mobile cycle stabilization + selected NBA 2K + selected WWE 2K continued performance + selected post-Zynga integration completion under continued CEO Strauss Zelnick. Leading global interactive entertainment publisher (Rockstar Games + 2K Games + Zynga); founded 1993 as GameTek successor by Ryan Brant; renamed Take-Two Interactive 1998; IPO 1997 NASDAQ: TTWO; selected ~30+ year heritage; selected 2002 Rockstar Games acquisition (Grand Theft Auto III ~10M+ units); selected 2007 management transition under Zelnick (selected ZelnickMedia partnership). Headquartered in New York New York; ~12,000+ employees globally with ~$5.5-5.7B revenue; fiscal year ends ~March (selected unique fiscal calendar vs December competitors). 3 labels: Rockstar Games 38% ($2.1B — Grand Theft Auto franchise GTA V ~$8B+ lifetime revenue ~$200M+ FY2025 GTA Online + Red Dead Redemption 2 ~$1B+ lifetime + selected; selected ~3,500 employees; selected Sam Houser president since founding) + 2K Games 32% ($1.8B — NBA 2K $400M+ FY2025 + WWE 2K + Borderlands franchise ~$1B+ lifetime + Civilization franchise + selected ~2,500 employees) + Zynga 30% ($1.7B — selected mobile/social: Empires & Puzzles ~$300M + Toon Blast ~$200M + Words With Friends ~$150M + selected ~6,000 employees post-2022 acquisition). May 2025 GTA VI announcement: trailer released May 2025; selected Q4 2025/FY2026 fiscal H2 launch timing (March 2026 fiscal year end + selected); selected first new GTA installment since GTA V September 2013 ~12-year gap; selected ~$1.5-2.5B+ FY2026 GTA VI revenue contribution potential (selected ~150-200M+ unit sales through FY2027 vs GTA V ~200M+ lifetime; selected ~$70-90 launch price + selected GTA Online persistent multiplayer revenue compounding). CEO + Chairman Strauss Zelnick since March 2007 (succeeded Ryan Brant founder/CEO 1993-2006 stepped down post-stock options scandal; Zelnick ex-BMG Music Worldwide CEO 1998-2003 + ex-20th Century Fox president + ex-Columbia Pictures + ~30-year entertainment career + founder/managing partner ZelnickMedia 2001-present + Wesleyan/Harvard MBA/Yale Law). Key transactions: 1993 GameTek successor founding + 1998 Take-Two rebrand + 1997 IPO + 2002 Rockstar Games acquisition + 2007 management transition + January 2022 Zynga $12.7B acquisition (selected mobile/social pivot; ~50% Zynga share + ~50% TTWO stock; selected post-2022 deleveraging). Capital return: no dividend policy; buybacks $0-200M FY2025 (selected modest; pre-GTA VI capital preservation); investment-grade Ba1/BB+ credit ratings (selected post-Zynga deleveraging); net debt $2-3B FY2025 (vs $4B+ post-Zynga close). FY2026 thesis: GTA VI launch unprecedented catalog inflection + Zynga mobile cycle + capital return resumption. Risks: GTA VI launch delay (precedent: GTA V originally announced ~2008-2011 launch slipped to September 2013), GTA VI pricing power, Zynga integration impairment, competitive intensity (EA + Activision + Microsoft).