Sony Group Corporation (SONY) Earnings
Sony Group Corporation is expected to report next earnings on August 6, 2026 (in NaN days), with a consensus EPS estimate of $0.28. SONY has beaten EPS estimates in 10 of its last 12 reported quarters (average surprise +0.8% over the last four).
| Report date | EPS est | EPS actual | Surprise | Revenue | Rev. surprise |
|---|---|---|---|---|---|
| May 7, 2026 | $0.22 | $0.09 | -58.2% | $19.4B | +5.2% |
| Feb 5, 2026 | $0.33 | $0.41 | +24.2% | $24.1B | +31.7% |
| Nov 14, 2025 | $0.33 | $0.37 | +12.1% | $20.7B | -13.1% |
| Aug 7, 2025 | $0.24 | $0.30 | +25.0% | $18.1B | -12.4% |
| Feb 13, 2025 | $0.29 | $0.41 | +41.4% | $28.0B | +13.4% |
| Nov 8, 2024 | $0.27 | $0.37 | +37.0% | $19.5B | -3.6% |
| Feb 14, 2024 | $0.34 | $0.40 | +17.6% | $26.8B | +10.0% |
| Nov 9, 2023 | $0.24 | $0.22 | -8.3% | $18.9B | -4.1% |
| Jun 15, 2023 | $0.56 | $0.78 | +39.3% | $23.1B | — |
| Feb 2, 2023 | $0.28 | $0.37 | +32.1% | $26.3B | +4.6% |
| Nov 1, 2022 | $0.21 | $0.31 | +47.6% | $19.0B | -0.2% |
| Jul 29, 2022 | $0.23 | $0.27 | +17.4% | $17.0B | -6.4% |
Source: company filings + earnings calendar. For informational purposes only — not investment advice.
Earnings call summary
Q3 FY2026 · February 5, 2026
AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.
Management highlights
### Management Statement and Operational Highlights - Announced upward revisions to full year sales, operating income, net income, and operating cash flow forecasts for FY '25. - Discussed investment in Peanuts IP, aiming to grow the business and brand value across music and picture segments. - Signed MOU with TCL for a strategic partnership in the home entertainment field, aiming to strengthen the business through joint venture. - Addressed memory supply concerns, stating progress in securing necessary quantities for year-end selling seasons. - Highlighted strong performance in G&NS, Music, and I&SS segments driving overall profit growth.
Guidance
### Guidance - Upwardly revised full year sales forecast 3% to JPY 12,300 billion, operating income 8% to JPY 1,540 billion, net income 8% to JPY 1,130 billion, and operating cash flow 9% to JPY 1,630 billion. - G&NS segment: Upwardly revised sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion. - Music segment: Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion. - I&SS segment: Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion.
Segment performance
### Segment Performance - **G&NS Segment**: FY '25 Q3 sales decreased 4% year-on-year to JPY 3,713.7 billion, operating income increased 19% year-on-year. Upwardly revised FY '25 sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion. Monthly active users on PlayStation increased to 132 million accounts in December, PS5 installed base exceeded 92 million units. - **Music Segment**: FY '25 Q3 sales increased 13% year-on-year, operating income increased 9%. Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion. Streaming revenues grew, and SMG artists had global successes. - **Picture Segment**: FY '25 Q3 sales decreased 11% year-on-year, operating income decreased 9%. Forecast unchanged. SPE signed a new Pay-1 licensing agreement with Netflix. - **ET&S Segment**: FY '25 Q3 sales decreased 7% year-on-year, operating income decreased 23% year-on-year. Full year forecast unchanged. Signed MOU with TCL for home entertainment joint venture. - **I&SS Segment**: FY '25 Q3 sales increased 21% year-on-year, operating income increased 35%. Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion. Mobile image sensor sales increased due to smartphone market recovery.
Risks & headwinds
### Risks - Impact of memory market fluctuations on production costs and supply chain. - Uncertainty in the console hardware market during the latter half of the cycle. - Potential negative impact of economic cycles on consumer spending in entertainment segments. - Evolving impact of AI on content creation and production, with both opportunities and challenges.
Analyst Q&A
Q: About Marathon's delay and live service game strategy, and significance of multiple platforms for the group.
A: Marathon's delay was due to incorporating user feedback for improvement. Live service games provide recurring revenue, and having multiple platforms is part of portfolio management.
Q: Concerns about stock price and share buyback. Impact of AI on entertainment industry.
A: Stock price concerns related to memory supply and AI-focused market trends. AI has high affinity with entertainment, with potential for more content but also changing development processes.
Q: About ET&S structural reform, joint venture with TCL, and smartphone structural reform.
A: Joint venture with TCL aims to strengthen home entertainment business. No plans for smartphone structural reform beyond portfolio optimization.
Q: Music streaming revenue prospects and mobile image sensor unit price increase.
A: Music streaming revenue expected to continue growing due to ARPU and user growth. Mobile image sensor unit price increase due to higher resolution and performance features in smartphones.
Q: Impact of AI on gaming engagement, play time, and entertainment industry.
A: Play time influenced by hit game titles. AI has potential to increase content but also changes development processes; Sony aims to leverage AI as a tool for creation.