Sony Group Corporation (SONY) Earnings

Sony Group Corporation is expected to report next earnings on August 6, 2026 (in NaN days), with a consensus EPS estimate of $0.28. SONY has beaten EPS estimates in 10 of its last 12 reported quarters (average surprise +0.8% over the last four).

Next earnings
Aug 6, 2026in NaN days
EPS est $0.28 · Revenue est $17.2B
Track record
Beat EPS in 10 of 12 quarters
Avg surprise +0.8% (last 4 quarters)
Earnings history
Report dateEPS estEPS actualSurpriseRevenueRev. surprise
May 7, 2026$0.22$0.09-58.2%$19.4B+5.2%
Feb 5, 2026$0.33$0.41+24.2%$24.1B+31.7%
Nov 14, 2025$0.33$0.37+12.1%$20.7B-13.1%
Aug 7, 2025$0.24$0.30+25.0%$18.1B-12.4%
Feb 13, 2025$0.29$0.41+41.4%$28.0B+13.4%
Nov 8, 2024$0.27$0.37+37.0%$19.5B-3.6%
Feb 14, 2024$0.34$0.40+17.6%$26.8B+10.0%
Nov 9, 2023$0.24$0.22-8.3%$18.9B-4.1%
Jun 15, 2023$0.56$0.78+39.3%$23.1B
Feb 2, 2023$0.28$0.37+32.1%$26.3B+4.6%
Nov 1, 2022$0.21$0.31+47.6%$19.0B-0.2%
Jul 29, 2022$0.23$0.27+17.4%$17.0B-6.4%

Source: company filings + earnings calendar. For informational purposes only — not investment advice.

Earnings call summary

Q3 FY2026 · February 5, 2026

AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.

Management highlights

### Management Statement and Operational Highlights - Announced upward revisions to full year sales, operating income, net income, and operating cash flow forecasts for FY '25. - Discussed investment in Peanuts IP, aiming to grow the business and brand value across music and picture segments. - Signed MOU with TCL for a strategic partnership in the home entertainment field, aiming to strengthen the business through joint venture. - Addressed memory supply concerns, stating progress in securing necessary quantities for year-end selling seasons. - Highlighted strong performance in G&NS, Music, and I&SS segments driving overall profit growth.

Guidance

### Guidance - Upwardly revised full year sales forecast 3% to JPY 12,300 billion, operating income 8% to JPY 1,540 billion, net income 8% to JPY 1,130 billion, and operating cash flow 9% to JPY 1,630 billion. - G&NS segment: Upwardly revised sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion. - Music segment: Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion. - I&SS segment: Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion.

Segment performance

### Segment Performance - **G&NS Segment**: FY '25 Q3 sales decreased 4% year-on-year to JPY 3,713.7 billion, operating income increased 19% year-on-year. Upwardly revised FY '25 sales forecast 4% to JPY 4,630 billion and operating income forecast 2% to JPY 510 billion. Monthly active users on PlayStation increased to 132 million accounts in December, PS5 installed base exceeded 92 million units. - **Music Segment**: FY '25 Q3 sales increased 13% year-on-year, operating income increased 9%. Upwardly revised sales forecast 4% to JPY 2,050 billion and operating income forecast 16% to JPY 445 billion. Streaming revenues grew, and SMG artists had global successes. - **Picture Segment**: FY '25 Q3 sales decreased 11% year-on-year, operating income decreased 9%. Forecast unchanged. SPE signed a new Pay-1 licensing agreement with Netflix. - **ET&S Segment**: FY '25 Q3 sales decreased 7% year-on-year, operating income decreased 23% year-on-year. Full year forecast unchanged. Signed MOU with TCL for home entertainment joint venture. - **I&SS Segment**: FY '25 Q3 sales increased 21% year-on-year, operating income increased 35%. Upwardly revised sales forecast 5% to JPY 2,080 billion and operating income forecast 13% to JPY 350 billion. Mobile image sensor sales increased due to smartphone market recovery.

Risks & headwinds

### Risks - Impact of memory market fluctuations on production costs and supply chain. - Uncertainty in the console hardware market during the latter half of the cycle. - Potential negative impact of economic cycles on consumer spending in entertainment segments. - Evolving impact of AI on content creation and production, with both opportunities and challenges.

Analyst Q&A

  • Q: About Marathon's delay and live service game strategy, and significance of multiple platforms for the group.

    A: Marathon's delay was due to incorporating user feedback for improvement. Live service games provide recurring revenue, and having multiple platforms is part of portfolio management.

  • Q: Concerns about stock price and share buyback. Impact of AI on entertainment industry.

    A: Stock price concerns related to memory supply and AI-focused market trends. AI has high affinity with entertainment, with potential for more content but also changing development processes.

  • Q: About ET&S structural reform, joint venture with TCL, and smartphone structural reform.

    A: Joint venture with TCL aims to strengthen home entertainment business. No plans for smartphone structural reform beyond portfolio optimization.

  • Q: Music streaming revenue prospects and mobile image sensor unit price increase.

    A: Music streaming revenue expected to continue growing due to ARPU and user growth. Mobile image sensor unit price increase due to higher resolution and performance features in smartphones.

  • Q: Impact of AI on gaming engagement, play time, and entertainment industry.

    A: Play time influenced by hit game titles. AI has potential to increase content but also changes development processes; Sony aims to leverage AI as a tool for creation.