GME Stock: Insider Activity, Filings & Research
GameStop Corp. (GME) — Drillr’s hub for GME insider activity, SEC filings, earnings signals and AI research. Over the trailing 3 months, GME insiders filed 0 open-market buys and 3 sales (SEC Form 4).
GME insider trading activity (SEC Form 4)
| Date | Insider | Type | Shares | Price |
|---|---|---|---|---|
| Apr 15, 2026 | Robinson Mark Haymondofficer: General Counsel and Secretary | Sell | 3,912 | $23.19 |
| Apr 3, 2026 | Robinson Mark Haymondofficer: General Counsel and Secretary | Sell | 7,209 | $22.94 |
| Apr 3, 2026 | Robinson Mark Haymondofficer: General Counsel and Secretary | Grant | 21,196 | $23.59 |
| Apr 3, 2026 | Moore Daniel Williamofficer: PFO and PAO | Grant | 21,196 | $23.59 |
| Apr 3, 2026 | Moore Daniel Williamofficer: PFO and PAO | Sell | 7,210 | $22.94 |
| Jan 26, 2026 | Cheng Lawrencedirector | Buy | 5,000 | $22.87 |
| Jan 22, 2026 | Cohen Ryandirector, officer: President, CEO and Chairman | Buy | 500,000 | $21.60 |
| Jan 21, 2026 | Attal Alaindirector | Buy | 12,000 | $21.63 |
| Jan 20, 2026 | Attal Alaindirector | Buy | 12,000 | $20.90 |
| Jan 13, 2026 | Robinson Mark Haymondofficer: General Counsel and Secretary | Sell | 12,200 | $21.00 |
| Jan 6, 2026 | Moore Daniel Williamofficer: PFO and PAO | Sell | 5,477 | $20.44 |
| Jan 6, 2026 | Robinson Mark Haymondofficer: General Counsel and Secretary | Sell | 5,475 | $20.44 |
| Dec 29, 2025 | Robinson Mark Haymondofficer: General Counsel and Secretary | Grant | 967 | $21.38 |
| Dec 29, 2025 | Moore Daniel Williamofficer: PFO and PAO | Grant | 1,081 | $21.38 |
| Dec 10, 2025 | Robinson Mark Haymondofficer: General Counsel and Secretary | Grant | 9,561 | $21.84 |
Source: GME SEC Form 4 filings, latest Apr 15, 2026. For informational purposes only — not investment advice.
GameStop Corp. company profile
Overview
GameStop Corp. (NYSE:GME) is a specialty retailer founded in 1996 and headquartered in Grapevine, Texas. The company began as a traditional video game retailer but has undergone significant transformation in recent years, evolving from a brick-and-mortar focused business to a more diversified gaming and collectibles retailer with expanded digital capabilities. GameStop operates through multiple brands including GameStop, EB Games, Micromania, and Zing Pop Culture, serving customers across the United States, Canada, Australia, and Europe through both physical stores and e-commerce platforms.
Business
GameStop operates in the specialty retail sector, specifically focused on gaming and entertainment products. The company functions as both a traditional retailer and digital marketplace for gaming-related merchandise and collectibles. The company's core offerings include gaming hardware and software, where GameStop sells new and pre-owned gaming consoles, accessories like controllers and headsets, virtual reality products, memory cards, and both physical and digital gaming software. This traditional gaming segment includes in-game digital currency, downloadable content, and full-game downloads, representing the company's adaptation to the industry's shift toward digital gaming. GameStop has significantly expanded into collectibles and pop culture merchandise, which includes licensed merchandise related to gaming, television, movies, and broader pop culture themes. This segment encompasses apparel, gadgets, electronics, toys, and other retail products sold through dedicated pop culture themed stores under the Zing Pop Culture brand. The company also operates Game Informer, a gaming publication that provides reviews, previews, and industry coverage in both print and digital formats, serving as a content platform that supports the broader gaming ecosystem. Based on the company's strategic focus and recent performance, collectibles appear to represent a growing and higher-margin segment, though specific revenue breakdowns by segment are not disclosed in the available financial data. The traditional gaming hardware and software likely still represents the majority of revenue, estimated at approximately 70-80% of total sales, with collectibles and other merchandise comprising the remainder.
Revenue model
GameStop generates revenue primarily through product sales across multiple channels and categories. The company operates on a traditional retail model where it purchases inventory from suppliers and sells to end consumers at marked-up prices, both through physical stores and e-commerce platforms. The revenue streams include new gaming products where GameStop acts as an authorized retailer for major gaming companies, earning standard retail margins. The pre-owned gaming market provides higher margins as the company purchases used games and hardware from customers at lower prices and resells them. Digital sales generate revenue through partnerships with game publishers for downloadable content, in-game currency, and digital game sales, typically earning commission-based revenue. The collectibles segment has become increasingly important as it typically offers higher gross margins compared to traditional gaming hardware, which often operates on thin margins due to manufacturer pricing controls. GameStop's customers are primarily gaming enthusiasts, collectors, and general consumers interested in pop culture merchandise. Several factors influence GameStop's profitability margins. Positive margin drivers include the growth of higher-margin collectibles sales, improved inventory management reducing carrying costs, the shift toward digital sales which require less physical infrastructure, and the company's cost reduction initiatives. Negative margin pressures come from intense competition from digital platforms like Steam and console manufacturers' direct sales, the ongoing decline in physical game sales as the industry moves digital, competitive pricing pressure from major retailers like Amazon and Walmart, and the fixed costs associated with maintaining a large physical store footprint in an increasingly digital marketplace.
Competitive moat
GameStop's competitive moat is relatively weak and has been significantly eroded over the past decade. The company's traditional advantages have largely disappeared as the gaming industry has shifted toward digital distribution and direct-to-consumer sales models. Historical moat elements that have weakened include the company's once-dominant position in physical game retail, which provided convenient locations for gamers to purchase and trade games. The pre-owned game market, where GameStop historically held a strong position, has diminished as digital games cannot be resold and major publishers have moved toward digital-first strategies. Remaining competitive advantages are limited but include the company's established relationships with gaming enthusiasts and collectors, its brand recognition within the gaming community, and its pivot toward higher-margin collectibles where it faces less direct competition from digital platforms. The company's substantial cash position also provides financial flexibility that smaller specialty retailers lack. Competitive threats are substantial and multifaceted. Digital game distribution platforms like Steam, Epic Games Store, and console manufacturers' own digital stores bypass GameStop entirely. Major retailers like Amazon, Walmart, and Best Buy offer competitive pricing and convenience for gaming hardware. The collectibles market faces competition from specialized online retailers, direct-from-manufacturer sales, and platforms like eBay and Etsy. The company's transformation efforts into digital assets, NFTs, and other emerging technologies have not yet established a defensible competitive position. Overall, GameStop operates in a highly competitive environment with limited sustainable competitive advantages, making it vulnerable to continued market share erosion and margin pressure.
Risks & safety
GameStop currently maintains a strong financial position with significant margin of safety, primarily due to its substantial cash reserves accumulated through equity raises during the meme stock phenomenon. Liquidity and Solvency: - Cash and short-term investments of $4.76 billion as of Q4 2024 provides substantial financial cushion - Current ratio of 8.05 indicates excellent short-term liquidity - Debt-to-equity ratio of only 0.083 shows minimal leverage - Positive free cash flow of $158.8 million in Q4 2024 demonstrates operational cash generation Valuation Metrics: - Price-to-earnings ratio of 22.89 based on recent profitable quarter - Price-to-book ratio of 2.44 suggests moderate premium to book value - Enterprise value to EBITDA of 22.08 indicates elevated valuation relative to operating performance - Graham number of 8.54 suggests potential undervaluation from a deep value perspective Other Considerations: - Revenue declining trend from $5.9 billion in FY 2022 to $3.8 billion in FY 2024 raises sustainability concerns - Intermittent profitability with significant quarterly earnings volatility - Large cash position provides runway but may mask underlying operational challenges - Stock price volatility creates uncertainty around sustainable valuation levels
Recent development
GameStop has undergone significant strategic transformation over the past few years, moving away from its traditional brick-and-mortar gaming retail model toward a more diversified and digitally-enabled business. Based on the 2022 earnings call, the company has focused on operational efficiency and cost management, including rebuilding its balance sheet, paying down debt, reducing corporate headcount, and implementing comprehensive cost containment measures. The company has strategically expanded its collectibles and pop culture merchandise offerings, recognizing this as a higher-margin segment with less direct competition from digital platforms. This expansion includes operating dedicated pop culture themed stores under the Zing Pop Culture brand and significantly growing the breadth of licensed merchandise related to gaming, television, movies, and broader pop culture themes. Digital transformation initiatives have included developing digital asset and NFT capabilities, though the long-term success and revenue contribution of these efforts remains unclear. The company has also enhanced its e-commerce capabilities and digital game distribution partnerships to capture revenue from the industry's shift toward digital sales. Inventory optimization has been a key focus, with management successfully reducing inventory levels from $915 million to $682.9 million while improving inventory turnover. The company has also explored strategic partnerships in gaming and retail to expand its reach and capabilities without significant capital investment. Recent financial performance shows the company achieving intermittent profitability, with positive net income in recent quarters after years of losses, suggesting that the transformation efforts may be beginning to show results in terms of operational efficiency.
GME company profile · for informational purposes only — not investment advice.
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