Bilibili Inc. (BILI) Earnings

Bilibili Inc. is expected to report next earnings on November 12, 2026 (in NaN days), with a consensus EPS estimate of $0.28. BILI has beaten EPS estimates in 9 of its last 12 reported quarters (average surprise +7.0% over the last four).

Next earnings
Nov 12, 2026in NaN days
EPS est $0.28 · Revenue est $1.2B
Track record
Beat EPS in 9 of 12 quarters
Avg surprise +7.0% (last 4 quarters)
Earnings history
Report dateEPS estEPS actualSurpriseRevenueRev. surprise
Aug 27, 2026$0.23$0.23+1.1%$1.2B+0.2%
May 19, 2026$0.17$0.19+11.8%$1.1B-0.3%
Mar 5, 2026$0.26$0.28+9.0%$1.2B+8.0%
Aug 21, 2025$0.17$0.18+5.9%$1.0B+0.3%
May 20, 2025$0.06$0.12+100.0%$962M-5.3%
Feb 20, 2025$0.14$0.15+7.1%$1.1B+10.8%
Nov 14, 2024$0.10$0.08-20.0%$1.0B+6.2%
Aug 22, 2024$-0.10$-0.09+10.0%$843M-14.6%
May 23, 2024$-0.17$-0.15+11.8%$783M+0.8%
Mar 7, 2024$-0.16$-0.19-18.8%$896M+3.1%
Nov 29, 2023$-0.24$-0.29-20.8%$795M-2.1%
Aug 17, 2023$-0.41$-0.33+19.5%$732M-7.2%

Source: company filings + earnings calendar. For informational purposes only — not investment advice.

Earnings call summary

Q2 FY2026 · August 27, 2026

AI summary of management’s prepared remarks and analyst Q&A. For informational purposes only — not investment advice.

Management highlights

- **User Engagement & Community Growth**: Daily Active Users (DAUs) grew 7% year-over-year to 117 million, with Monthly Active Users (MAUs) at 371 million. Average daily time spent rose to 113 minutes (+14% YoY). Notably, watch time for videos over five minutes grew 18%, indicating a shift toward high-quality, long-form content. Monthly interactions reached 17.4 billion (+9%), with long comments (>100 characters) surging 67%. - **Content Strategy & AI Integration**: Bilibili focuses on high-quality, authentic content rather than just short-form trends. AI tools are enhancing creator productivity; daily video submissions jumped 28% YoY. AI aids in better content understanding and recommendation efficiency, helping match quality content with interested users faster. The platform has become a hub for AI-related learning content, with AI vertical ad revenues more than doubling. - **Advertising Business Expansion**: Ad revenue growth was broad-based across industries. Key verticals include Games, Digital Products, Home Appliances, Internet Services, E-commerce, and Automotive. New verticals like Home Decoration, Footwear/Apparel, and Automotive grew >60%. Search ad revenue doubled YoY. AI improves ad targeting (CTC VR up 19%) and creative production. Multi-screen scenarios (PC, Smart TV, Watch page) now contribute >50% of total ad inventory value. - **Gaming Pipeline & Performance**: Game revenue declined 14% YoY due to a high base. "San Mo" (Three Kingdoms Memento) remains strong, ranking #2 on China’s iOS top-grossing chart during its second anniversary season. Legacy titles FGO and Azure Lane performed stably. New launches planned include "Lumi Master" (global launch Sept 17), a licensed SLG title (Q4), and three new titles next year: "Ragnarok Online 3", "Mistbound", and "Three Kingdoms: The Ravages of Time". - **VAS & Monetization**: Premium members reached 25.7 million (+9% YoY), with ~80% on annual/auto-renewal plans. Fan charging revenue grew nearly 50% YoY, supporting creator sustainability. Live broadcasting remained steady. - **ESG & Brand**: MSCI ESG rating upgraded to AA from A. Offline events like Bilibili World attracted >400,000 attendees, reinforcing community bonds.

Guidance

- **Full Year Gross Margin Target**: Management reaffirmed the mid-to-long-term target of achieving a gross profit margin between 40% and 45%. - **Operating Margin Target**: Maintained the target for an operating margin of approximately 15% to 20%. - **Advertising Growth**: Expects advertising revenue to maintain a sustainable and healthy growth trajectory despite macroeconomic pressures, driven by AI efficiency and multi-scenario expansion. - **Game Revenue Turnaround**: Confident that gaming revenue will resume year-over-year growth starting in Q4 2026, supported by upcoming titles like "Lumi Master" and the licensed SLG. - **AI Investment Pace**: The previously announced RMB 1 billion AI investment plan is on track, with 70-80% deployed in H1 2026 primarily for server/compute resources. No change to the full-year capex expectation. - **Shareholder Returns**: Continuation of share repurchase programs, with a new $300 million program approved in June. Total YTD repurchases reached $180 million as of end-June.

Segment performance

Total revenue for Q2 2026 was RMB 7.9 billion, an 8% year-over-year increase. The gross profit margin expanded to 37.2%, marking the 16th consecutive quarter of improvement. Net profit increased 55% year-over-year to RMB 339 million, while adjusted net profit reached RMB 704 million (an 8.9% margin). Revenue breakdown by segment is as follows: - Advertising: RMB 3.1 billion (approx. 39% of total revenue), up 28% year-over-year. - Value-Added Services (VAS): RMB 3.0 billion (approx. 37% of total revenue), up 5% year-over-year. - Mobile Games: RMB 1.4 billion (approx. 18% of total revenue), down 14% year-over-year due to a high base from the previous year. - IP Derivatives and Other: Approx. RMB 0.5 billion (approx. 6% of total revenue).

Risks & headwinds

- **Macroeconomic Pressure**: Weak consumer spending data in China may impact advertiser budgets and user consumption habits. - **Competitive Landscape**: Intense competition for user attention, particularly from short-video platforms, though Bilibili argues users are shifting back to high-quality long-form content. - **AI Dependency & Cost**: Significant capital expenditure required for AI infrastructure (servers/compute); failure to effectively integrate AI into content creation/distribution could hinder efficiency gains. - **Gaming Launch Risks**: Uncertainty surrounding the performance of new game launches (e.g., "Lumi Master") and regulatory/licensing hurdles for new titles. - **Regulatory Environment**: Implicit risks associated with content moderation and platform regulations in China, though not explicitly detailed beyond general forward-looking statement disclaimers.

Analyst Q&A

  • Q: Goldman Sachs asked why Bilibili maintains healthy growth in long-form video amidst the rise of short videos, and how AI will shape user preferences.

    A: CEO Ray Chen explained that Bilibili does not choose between short and long formats but focuses on high-quality content, which naturally leans toward longer forms. As users become saturated with low-quality, fragmented short videos, they increasingly seek meaningful, substantive content that justifies their time. AI will exponentially increase content supply, making high-quality content the only viable option for viewer retention. Bilibili’s community acts as a filter, rewarding talented creators who use AI to enhance, not replace, human creativity, thereby driving higher engagement metrics like time spent and interaction rates.

  • Q: Morgan Stanley asked about the outlook for advertising growth in H2 given weak macro data, the role of AI advertisers, and vertical breakdowns.

    A: COO Kali Lee stated that despite macro headwinds, ad revenue grew 28% YoY in Q2, driven by strong user value and trust. AI-related ad revenues more than doubled, benefiting from users’ interest in learning about AI. In H2, advertisers demand higher conversion efficiency but also seek sustainable brand-building channels, aligning with Bilibili’s engaged young demographic (avg age 26.5). Multi-screen scenarios (search, PC, TV) now account for >50% of ad inventory, providing resilient growth drivers beyond traditional feed ads.

  • Q: JP Morgan asked about the most anticipated game launch timing and the future performance of "San Mo" after two years.

    A: CEO Ray Chen highlighted "Lumi Master" as a key near-term global launch (Sept 17), targeting casual gamers with innovative gameplay. A licensed Three Kingdoms SLG is scheduled for Q4, complementing "San Mo" by targeting a more mature audience. Regarding "San Mo," it has consistently ranked in the top 5 on iOS charts since its first anniversary, demonstrating strong long-term operational health. The company plans to continue refining seasons to ensure longevity, leveraging its "Three Kingdoms Universe" strategy to cross-pollinate users across different IP adaptations.

  • Q: CICC asked for details on AI benefits beyond advertising (community, user activity) and the pace of the RMB 1 billion AI capex.

    A: CEO Ray Chen clarified that AI investments are strictly focused on three areas: video understanding, distribution, and creation. AI enhances recommendation accuracy and helps users find quality content faster, boosting DAU and time spent. In creation, AI empowers individual creators to produce high-quality animation/film content previously requiring large teams, evidenced by a surge in submissions and viral hits from AI-assisted campaigns. CFO Sam Fan confirmed the RMB 1 billion AI capex is on track, with 70-80% deployed in H1 for compute resources, maintaining the full-year guidance unchanged.

  • Q: Jefferies asked about margin upside potential, AI’s impact on fixed cost leverage, and capital allocation priorities.

    A: CFO Sam Fan reiterated confidence in achieving a 40-45% gross margin and 15-20% operating margin mid-to-long term. AI is expected to drive significant operating leverage by improving commercialization efficiency and reducing relative costs. With advertising becoming the largest revenue contributor (39%), sustained ad growth supports margin expansion. Shareholder returns remain a priority, with ongoing share repurchases under a new $300 million program, aiming to create long-term value while balancing strategic AI investments.