Unity Software Inc.
Unity Software Inc. Q4 FY2025 earnings call
February 11, 2026 · fiscal period ended 2025-12
EPS · actual vs est
Revenue · actual vs est
Summary
Generated 2026-02-11
Management highlights
- Vector has had three consecutive quarters of mid-teen sequential revenue growth, with revenue growing 53% in the first three quarters since launch, and January 2026 being Vector's best revenue month ever.
- IronSource ad network will represent less than 6% of total Unity Software Inc. revenue in Q1 2026 and will become an even smaller component over time, displacing commoditized lower-margin ad network revenue with AI platform revenue.
- Create business saw fastest year-over-year growth in more than two years, with 50% growth in China, and Unity 6 being adopted faster than any previous version.
- In 2026, Create business will focus on collaboration (authoring work accessible by web browser with shareable project and gameplay views) and AI authoring (unveiling a beta of upgraded Unity AI for natural language-driven game creation).
Segment performance
Grow segment: In Q4, Grow revenue was $338 million, up 6% sequentially and 11% year over year. Vector represented 56% of Grow revenue, experiencing mid-teen sequential growth for the third consecutive quarter. The IronSource ad network had a $7 million sequential revenue decline, representing 11% of Grow revenue for the quarter. Create segment: Q4 revenue was $165 million, up 8% year over year. Excluding non-strategic revenue, Create grew 16% year over year, with strong growth in China driven by interoperability with local platforms and compatibility with consumer channels.
Guidance
- Total first quarter revenues expected to be $480 million to $490 million and adjusted EBITDA $105 million to $110 million.
- Grow revenue forecasted to be flat sequentially in Q1 due to seasonality, but Vector expected to grow 10% sequentially; Grow to return to sequential growth in Q2.
- Create expected to have double-digit year-over-year revenue growth in Q1 excluding non-strategic revenue, with similar growth cadence in 2026 excluding non-strategic revenue and one-time items.
- Adjusted EBITDA margins expected to expand 300 basis points year over year in Q1 and improve throughout 2026 despite investment in product roadmap.
Q&A highlights
Q: Matthew Cost asked about the progress of harvesting low-hanging fruit for Vector and the drag of IronSource.
A: Matthew Bromberg stated Vector continues to grow strongly, with no natural ceiling, and IronSource will become less material to revenue.
Q: Matthew Cost inquired about commerce demand.
A: Matthew Bromberg said customer reaction to commerce product is positive, moving to early access next week, GA in Q2, with strong interest due to accelerating regulatory changes and integration benefits.
Q: Alec Brondolo asked about Meta's impact on iOS inventory and CloudX.
A: Matthew Bromberg said Meta's impact on Vector was minimal, and CloudX partnership is positive for industry transparency, but mediation is not material to Unity's strategy.
Q: Brent Thill asked about Google Genie.
A: Matthew Bromberg said AI is a tailwind for video game industry, Genie's world models are complementary, integrated into Unity engine for refinement.
Q: Vasily Karasyov asked about commerce economics and benefits.
A: Matthew Bromberg said Unity participates in e-commerce economics, with benefits to Vector and overall value to customers.
Q: Eric Sheridan asked about January growth vs Q1 and Create business.
A: Jarrod Yahes said Vector had mid-teen seq growth in Q4, January was record, and Create has strong growth with improved customer feedback.
Q: William Lampen asked about Genie pricing and IronSource's derivative costs.
A: Matthew Bromberg said AI accessibility opens monetization opportunities, and Jarrod Yahes said IronSource transition leads to higher-margin, scalable business.
Q: Andrew Boone asked about developer data framework and collaboration monetization.
A: Matthew Bromberg said developer data framework testing is going well, with plans to monetize collaboration through seat licenses and AI token consumption.
Q: Dylan Becker asked about Vector growth and non-Vector components.
A: Matthew Bromberg confirmed Vector's growth and IronSource's decline, with non-IronSource Grow components showing sequential growth.
Q: Martin Yang asked about China mini apps growth.
A: Matthew Bromberg said Unity benefits from China's growth through compatibility with local platforms and deep developer relationships, both in Create and Grow segments
Key numbers
Reported versus consensus
Earnings calendar feed
| Metric | Reported | Consensus | Delta | Prior year |
|---|---|---|---|---|
| EPS | $0.24 | $0.20 | +20.0% | $-0.30 |
| Revenue | $503.1M | $490.0M | +2.7% | $457.1M |
Transcript
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