Immersion Corporation
Immersion Corporation Q1 FY2021 earnings call
May 6, 2021 · fiscal period ended 2021-03
EPS · actual vs est
Revenue · actual vs est
Summary
Generated 2021-05-06
Management highlights
• Jared Smith noted progress in transforming the business to profitability, with 14% year-over-year revenue growth in core markets in Q1 2021 and operating expenses reduced by over 50%, resulting in non-GAAP net income of $2.8 million vs. a loss of $2.6 million in Q1 2020. • In automotive, continued market adoption of haptics technology, with growth outlook based on market recovery from COVID, growing adoption relevance in new vehicle designs, and positive customer feedback on hardware units. • In gaming, PlayStation 5 in high demand, expected double-digit revenue growth in fiscal 2021 driven by full year of PlayStation 5 DualSense controller shipments. • In mobile, growing revenue from China market via channel licensing program, expansion of agreement with a key partner, positive momentum in China mobile market, and involvement in IEEE working group developing haptic standards. • Advancements in industry standards, with MPEG approving a call for proposals for coding of haptic effects, and numerous patents issued for new inventions relevant to various sectors.
Segment performance
Total revenue for Q1 2021 was $7.2 million, up 14% from $6.3 million in the same quarter last year. Revenue from per unit royalty arrangements increased approximately $0.9 million or 18% compared with the prior year quarter. Recurring revenues represented 99% of revenues in Q1 2021. Breakdown by line of business as a percentage of total revenues: 68% from mobility, 19% from gaming, 13% from automotive.
Guidance
• Expect continued improvement in profitability on both GAAP and non-GAAP bases in coming quarters. • On track to deliver double-digit percent year-over-year growth in revenue and profitability. • Mobile business on track to meet or exceed 2020 mobile revenue. • Automotive expected to have strong double-digit percent revenue growth in fiscal 2021.
Risks
• Forward-looking statements subject to risks, uncertainties, and assumptions, especially due to COVID-19 global pandemic. • Many risks and uncertainties beyond Immersion's control; detailed in press release, 10-K, and 10-Q filings.
Q&A highlights
Q: Jared, can you give a sense of the size of the China mobile opportunity and thoughts on haptics in gaming and Android in China?
A: China mobile opportunity has big potential with 600 million phones manufactured by China mobile OEMs; IEEE working group on haptic standards in China aims to drive consistent high-quality haptics, benefiting Immersion. On Android haptics, market pressure for better experiences helps up-level haptics and requires advanced hardware.
Q: Derek Soderberg asked about automotive mid-tier adoption, Apple CarPlay, and cash plans.
A: Expect mid-tier adoption of haptics technology this year; current automotive model focuses on Tier 1 licensees; cash balance is reviewed by Board and management for capital allocation to maximize shareholder value, but specific plans not disclosed before public announcements.
Key numbers
Reported versus consensus
Earnings calendar feed
| Metric | Reported | Consensus | Delta | Prior year |
|---|---|---|---|---|
| EPS | $0.10 | $0.10 | +0.0% | — |
| Revenue | $11.0M | $7.2M | +53.9% | — |
Transcript
May 6, 2021Full transcript unavailable for redistribution
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