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CuriosityStream Inc.

CuriosityStream Inc. Q2 FY2025 earnings call

August 5, 2025 · fiscal period ended 2025-06

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Summary

Generated 2025-08-05

Management highlights

  • Quarterly revenue grew 53% year-over-year to $19 million, exceeding guidance; net income was positive and improved by nearly $3 million year-over-year; adjusted EBITDA grew from negative $1 million to positive $3.1 million year-over-year.
  • Entered new and expanded multiyear wholesale distribution agreements in Asia, Latin America, and the U.S. for subscription revenue.
  • Licensing revenue, particularly for AI training data, grew considerably; launched a major series on Netflix; licensed approximately 9 million tokens of code for the first time.
  • Highlighted unique advantages in AI licensing: deep and curated global premium video and audio library, long-standing relationships with content producers, programming services, and superior data structuring capability.
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Segment performance

Quarterly revenue grew by 53% year-over-year from $12.4 million to $19 million. Subscription revenue was $9.3 million in the second quarter, a $1.7 million decline from the prior year but a sequential increase. Content licensing revenue was also $9.3 million in the second quarter, an increase of over $8 million year-over-year, driven by significant new business from AI licensing. Subscription revenue contributed approximately 48.9% to total revenue, while content licensing contributed approximately 48.9%.

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Guidance

  • Third quarter revenue is expected to be in the range of $15 million to $18 million.
  • For 2025, adjusted free cash flow is expected to be in the range of $11 million to $13 million for the full year.
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Risks

  • Uncertainties around legal and regulatory issues in AI data licensing.
  • Impact of synthetic training data on the demand for authentic data.
  • Competition from large studios entering the AI licensing space.
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Q&A highlights

Q: Why are you in the core media business?

A: We have three solid revenue pillars - subscription, licensing, and advertising. The subscription business is strong and global, licensing is a high-growth area, and advertising has significant growth potential. All these pillars work hand in glove as content acquisition for subscriptions supports licensing efforts.

Q: What should we expect to see cost increases happen as you pivot more towards this high-growth licensing for business?

A: Primarily, there may be slight increases in storage and delivery costs, but they are relatively de minimis. The company remains lean with 42 full-time employees and is focused on maintaining efficiency.

Q: What about the code licensing mentioned?

A: Code licensing is a result of owning good IP, showing additional monetization opportunities beyond video. As partner needs evolve, there are potential new licensing possibilities, highlighting the value of controlling good IP.

View in transcript ↓

Key numbers

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Transcript

August 5, 2025

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