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AppLovin Corporation

AppLovin Corporation Q1 FY2026 earnings call

May 6, 2026 · fiscal period ended 2026-03

EPS · actual vs est

$3.56 / $3.44Beat +3.5%

Revenue · actual vs est

$1.84B / $1.77BBeat +3.9%
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Summary

Generated 2026-05-06

Management highlights

Adam Ferughi emphasized the strong performance of gaming and consumer verticals. Gaming benefits from AI enabling studios to improve and launch new games, and a hybrid monetization model. Consumer vertical is scaling fast with a recent model release improving scale and return on ad spend. Matt Stump discussed financials: Q1 revenue growth, adjusted EBITDA growth and margin, free cash flow, and outlook for Q2 2026 with revenue and adjusted EBITDA ranges

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Segment performance

Gaming remains the foundation, performing well with AI enabling studios to improve and launch new games faster and cheaper, and a hybrid monetization model showing explosive growth. The consumer vertical is growing even faster than gaming, still a year-and-a-half-old product, with a recent material model improving scale and return on ad spend for consumer advertisers, March growing roughly 25% more than January and April reaching a record month in advertiser spend. Q1 revenue was $1.84 billion, up 59% year-over-year and 11% sequentially. Adjusted EBITDA was $1.56 billion, up 66% year-over-year with an 85% margin, margins expanding ~400 basis points from the same period last year. Free cash flow for the quarter was $1.29 billion

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Guidance

Expects Q2 2026 revenue between $1.915 and $1.945 billion, 52 - 55% YOY growth or 4 - 6% sequential growth. Adjusted EBITDA expected between $1.615 and $1.645 billion with ~84 - 85% margin

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Q&A highlights

Includes questions and answers like Matthew Cost asking about product roadmap breakthroughs in consumer vertical and Gen AI creative tool uptake; Omar from B of A asking about gaming business growth, step-ups, and GPU capacity; Jason Bazinet asking about hybrid monetization mix in gaming and consumer; James Heaney asking about new customer onboarding flow breakage and marketing expense for Acton launch; Steven Ju asking about transportability of consumer efforts to other verticals and inventory expansion with IAP-only publishers; Benjamin Black asking about success and friction with consumer advertisers and gaming tailwind; Alex Brandolo asking about app store growth impact on mediation and social media app interest; Clark Lampin asking about hybrid conversion comparison between gaming and non-gaming advertisers; Rob Sanderson asking about video creation tool testing, Sora impact, and compute costs; Vasily Tarasov asking about Connected TV vision; Jim Callahan asking about balancing user acquisition between consumer and gaming verticals; Robert Culbreth asking about web shop data capture and creative tools; Martin Yang asking about consumer side growth breakdown; Ralph Shockert asking about macro impact and self-service retention rates; Tim Mullen asking about strategy with multiple verticals

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Key numbers

Reported versus consensus

Earnings calendar feed

MetricReportedConsensusDeltaPrior year
EPS$3.56$3.44+3.5%$1.67
Revenue$1.84B$1.77B+3.9%$1.48B

Transcript

May 6, 2026

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